Gift Box — B1521-4C19
Warning: Last items in stock!
This elegant matchbox-style gift box contains four designs from Stereohype's growing button badge collection – now available for the first time in this superb packaging solution. A rose-gold foil-blocked Stereohype mascot squirrel was hand-printed in the UK at the top of the gift box (outside dimensions: 75 x 72 x 16mm). Inside the beautiful matt black cardboard gift box is a black flock pad and badges are directly pinned into it. All Stereohype button badges available at stereohype.com are classic high quality one inch (25mm) metal back badges with so-called D-pin (although it looks more like an 'e'). Tiny stickers at the back of each button badge mention the artist, release date, series number, etc. Badges are manufactured with love and care in the United Kingdom.
These artworks are also available as Button Badge Motif Prints.
3rd Prize (Category: Set of 4)
These artworks are by one of twelve winners of our 15th annual Button Badge Design Competition – selected from 425 accepted entries submitted by 146 individuals, studios and collectives.
Winners: Donya Maghsoudlou, Maria Voichita Popescu, El Horno, Bobbi Rae, Marija Jurcikaite, ShallowLagoon, Ben Herskowitz, Daria Gudkova, Nic McGuffog, Piotr Depta-Kleśta, Anis Tabaraee and Laura Parker.
Judging Panel: Agathe Jacquillat / FL@33 and Stereohype, Aimee Morris, Aranza Serafin, Beren Neale / Computer Arts, Camille Whitcher, Caroline Roberts, Egon Swaels, Emily Gosling, Gavin Lucas, Holly T Burrows, Jonny Leigh, Jono Sandilands, Judith Cornejo, Julia Kahl / Slanted, Matthew John Oakley, Monika Mitkute, Neil Bennett / Digital Arts, Nick Spence, Team Novum, Paul Pensom / Creative Review, Robert Urquhart, Theo Inglis and Tomi Vollauschek / FL@33 / Stereohype.
Released: November 2019
Joseph Dunkerley, is 23 year old multi disciplined artist specialising in digital art and animation. Coming from a background in independent video game design, starting work as a 3D artist on the 2016 voxel based fast paced shooter ‘Critical Annihilation’; before dabbling in Virtual Reality and later going on to work as an 'Artist in Residence' at Ashford School. His animated work explores the intricate relation between the visual and motion aspects of art, crafting highly expressive surrealist dreamscapes from the depths of the human imagination and breathing life into them through the virtual puppetry of animation. Now focusing on ultra clean minimalism, he strives to bring fiery hot visual spice to the medium.
External links: giphy.com/shallowlagoon / instagram.com/shallowlagoon
Created by: ShallowLagoon / Joseph Dunkerley